Template:AtlasVsCanvasCameras: Difference between revisions

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(Created page with "Tom originally suggested to render an ortographic view of the scenery/terrain to the canvas, thus the atlas-based approach should also work using [...")
 
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[[Canvas_Maps#Moving_Maps|Tom originally suggested]] to render an ortographic view of the scenery/terrain to the canvas, thus the atlas-based approach should also work using [[Howto:Canvas View Camera Element|Icecode GL's recent camview element]].
[[Canvas_Maps#Moving_Maps|Tom originally suggested]] to directly render an orthographic view of the scenery/terrain to the canvas, thus the atlas-based approach should also work using a custom [[Canvas View Camera Element]], based on the [[Hackathon Proposal: CompositeViewer and Canvas]] experiments (see the ideas summarized at [[Canvas Tile Element]]). Fernando agreed already that it would be straightforward to apply custom node masks, LOD ranges and even effect schemes per [[Compositor]] instance. <noinclude>
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== Goal ==
This template can be used when mentioning the above in an article.
 
== Usage ==
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Latest revision as of 19:14, 2 December 2020

Tom originally suggested to directly render an orthographic view of the scenery/terrain to the canvas, thus the atlas-based approach should also work using a custom Canvas View Camera Element, based on the Hackathon Proposal: CompositeViewer and Canvas experiments (see the ideas summarized at Canvas Tile Element). Fernando agreed already that it would be straightforward to apply custom node masks, LOD ranges and even effect schemes per Compositor instance.

The following template description is not displayed when the template is inserted in an article.

Goal

This template can be used when mentioning the above in an article.

Usage

{{AtlasVsCanvasCameras}}