Talk:Superbuild: Difference between revisions

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# Appending to PATH during Visual Studio debug startup.
# Appending to PATH during Visual Studio debug startup.
[[User:Rreiter|Rreiter]] ([[User talk:Rreiter|talk]]) 02:08, 2 March 2014 (UTC)
[[User:Rreiter|Rreiter]] ([[User talk:Rreiter|talk]]) 02:08, 2 March 2014 (UTC)
== Old links ==
Under "Getting the source" It refers to an old gitorious link for the source. Where is the new source on sourceforge?
[[User:Adam|Adam (else MIG29pilot)]] ([[User talk:Adam|talk]]) 13:05, 16 October 2015 (EDT)

Revision as of 17:05, 16 October 2015

In Windows section I'd like to add several things once I'm certain of and verify the details:

  1. Done: SVN requirement and need to set CMAKE "Subversion_SVN_EXECUTABLE"
  2. Done: About building FlightGear.sln [debug] vs [release]. If you experience a [debug] mode build failure related to missing OpenSceneGraph library files, try building in [release] mode first at least once so that the release-mode files are already present in their directories.
  3. Adding to Windows Environment PATH variable: the executable \bin paths
  4. Appending to PATH during Visual Studio debug startup.

Rreiter (talk) 02:08, 2 March 2014 (UTC)

Old links

Under "Getting the source" It refers to an old gitorious link for the source. Where is the new source on sourceforge? Adam (else MIG29pilot) (talk) 13:05, 16 October 2015 (EDT)