Talk:Rendering system improvements

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Revision as of 10:57, 25 January 2011 by Catchatyou (talk | contribs) (Created page with "== Suggestions == If we rendered it to just render where the camera is pointing, couldn't we get faster frame rates, because it seems like useless rendering to render absolutely ...")
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Suggestions

If we rendered it to just render where the camera is pointing, couldn't we get faster frame rates, because it seems like useless rendering to render absolutely everything (even if you're not looking at it).

I'm not absolutely sure how to go about this one, but (I'm sorry for being such an X-Plane fan) couldn't we do sort of like what X-Plane does? So you'd only have to render high quality graphics a close distance to the plane, and further out, the pixels could be a little blurry, but since no one's able to clearly see it that far away, you might as well make it a little bit more blurry. I think that a lot of what Austin (lead developer of X-Plane) says on his "What's New" page is very useful information, and maybe we should take some advice from it.