Talk:Project Rembrandt: Difference between revisions

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(Created page with "Hi. Like I mentioned in my email, I have made modifications to CameraGroup to allow much more camera options in preferences.xml. Currently supporting: multiple cameras & render ...")
 
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[[User:Zan|Zan]] 04:36, 20 December 2011 (EST)
[[User:Zan|Zan]] 04:36, 20 December 2011 (EST)
:: Also see [http://flightgear.org/forums/viewtopic.php?f=6&t=13798&p=140379&hilit=#p140299 here] (forum thread).--[[User:Hooray|Hooray]] 07:13, 20 December 2011 (EST)

Revision as of 12:13, 20 December 2011

Hi.

Like I mentioned in my email, I have made modifications to CameraGroup to allow much more camera options in preferences.xml. Currently supporting: multiple cameras & render orders, render to texture, multiple render targets, binding of render target textures for other cameras, floating point textures, post processing & chaining of effects.

So basically I think most your stuff could be handled with this system (though it still has some bugs and seems to cause crashes in libGL...)

Anyways, when you think you have the system running well enough, so that it would be time for cleanup, please give me a message and let's see if this work can be combined. Meanwhile, if you're interested, my git repo is at gitorious repository.

What I wonder about your work, is how you handle the separation of geometry, i.e. that the geometry pass does not draw transparent objects like clouds? I was trying to add this to my system, and got it to sort of work (via pre-render callbacks) but it was ugly. I'm going to add an option in preferences.xml to select, which geometry (either render bin numbers or transparent/opaque etc) to render, which would allow multiple lights easily.

Zan 04:36, 20 December 2011 (EST)

Also see here (forum thread).--Hooray 07:13, 20 December 2011 (EST)