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Talk:North American P-51 Mustang

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Revision as of 12:55, 10 August 2014 by Flughund (Talk | contribs)

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This is a really good looking and very detailed aircraft. Though it's unusable on not close to high-end systems. It's cutting FG's frame rate to 10 to 15 fps where it normally has more than 30. Even worse, it not even has a downgraded version in AI/Aircraft. If some other pilot shows up on MP with the p51d my FG suffers from the worst lags ever, making it completely unusable.

$ du -hs Aircraft/p51d/
1.1G    Aircraft/p51d/

What the frell!? FG is a simulator which renders the scene in real-time not an animated 3D movie which has 25 times the time to calculate rendering. I am not able to comment on the fdm. Even though it might be good, any fdm goes bad at that frame rate.
Flughund (talk) 12:32, 10 August 2014 (UTC)

Calm down! Hal V. Engel made several announcements about the heaviness of this aircraft. And compared with other aircraft like 777, computer perfomance is even equal.
Compared with commercial sims like X-Plane and FSFX vertice numbers and details are even in a similar range. Nethertheless, some optimations is always appreciated.
What are your computer specs?

--HHS (talk) 15:24, 10 August 2014 (UTC)

Hi Heiko, thanks for the reply.
Don't worry, I am way too lazy to be really upset, just expressed my disappointment of not being able to fly the p51d anymore and that it kills the MP fun when another pilot shows up with it. Specs of my system can be found here. Anything but up to date, I know, though I am certain there are many FG users with an even less powerful one.
I can see why people do want eye-candy, however wouldn't it be possible to preserve the old version? Btw, comparing it to other overdone models or even other sims is not something I count as a criterion. I am not a 3D modeler so I am not really able to make suggestions on how to improve the model. But is it really necessary to model every single tiny detail? Like little holes in the fuselage or the interior of the gear housing. Most of those details can be done by a good texture.
But don't mind users with lower spec systems, they'll find a way. I've looked closer at the situation and decided to use the old version of the Mustang as an AI model and switch to another cool, powerful taildragger for flying.
Flughund (talk) 16:55, 10 August 2014 (UTC)