Talk:Modeling - Getting Started: Difference between revisions
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It isn't obvious from the links: Where would I find information on how aircraft dynamics are modeled in Fligtgear? This must somehow be represented in each aircraft's representation. [[User:BenFrantzDale|BenFrantzDale]] 16:52, 25 June 2007 (EDT) | It isn't obvious from the links: Where would I find information on how aircraft dynamics are modeled in Fligtgear? This must somehow be represented in each aircraft's representation. [[User:BenFrantzDale|BenFrantzDale]] 16:52, 25 June 2007 (EDT) | ||
== <range> animation based LOD == | |||
I think it would be better if this method (in fact the whole <range> animation) would be not as "visible" as it is now. The drawbacks from using it far outweigh any potential benefit. | |||
It would be better if it was mentioned only in passing in the animation types description, and left at that, without any other suggestion for its usage. | |||
[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 13:00, 5 October 2014 (UTC) |
Revision as of 13:00, 5 October 2014
It isn't obvious from the links: Where would I find information on how aircraft dynamics are modeled in Fligtgear? This must somehow be represented in each aircraft's representation. BenFrantzDale 16:52, 25 June 2007 (EDT)
<range> animation based LOD
I think it would be better if this method (in fact the whole <range> animation) would be not as "visible" as it is now. The drawbacks from using it far outweigh any potential benefit. It would be better if it was mentioned only in passing in the animation types description, and left at that, without any other suggestion for its usage.