Talk:AI Scenery objects: Difference between revisions
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--[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 11:54, 9 November 2018 (EST) | --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 11:54, 9 November 2018 (EST) | ||
I just launched a merge request with my solution, that uses a PropertyListener. I hope it meets your proposal. | |||
[[User:ThomasS|ThomasS]] ([[User talk:ThomasS|talk]]) 11:32, 10 November 2018 (EST) | |||
:: Please don't worry, I was only hoping to provide helpful pointers to save you a bit of time.--[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 14:07, 10 November 2018 (EST) | |||
Hi, is this coming soon ? Else, I will try to find an intermediate solution for bobbing boats until this is ready ! | |||
[[User:TheEagle|TheEagle]] ([[User talk:TheEagle|talk]]) 19:16, 31 October 2021 (UTC) |
Latest revision as of 19:16, 31 October 2021
Hi, Regarding AI_Scenery_Objects#Status_as_of_November_2018, you will probably want to take a look at the SGPropertyChangeListener API, and specifically the PropertyBasedMgr abstration, which is the workhorse of the whole Canvas system. While these APIs were originally used/inspired by the way the AI system works, they have surpassed those capabilities long ago.
- Howto:Create new subsystems
- Howto:Use Property Tree Objects
- Howto:Add new fgcommands to FlightGear
- Canvas Development#Internals
HTH
--Hooray (talk) 11:54, 9 November 2018 (EST)
I just launched a merge request with my solution, that uses a PropertyListener. I hope it meets your proposal.
ThomasS (talk) 11:32, 10 November 2018 (EST)
Hi, is this coming soon ? Else, I will try to find an intermediate solution for bobbing boats until this is ready !
TheEagle (talk) 19:16, 31 October 2021 (UTC)