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==== Frontends ====
==== Frontends ====
* [[FlightGear Launch Control]] ([http://sourceforge.net/projects/fgrun Project Site]), FGrun is a graphical frontend to run FlightGear Flight Simulator.
* [[FlightGear Launch Control]], FGrun is a graphical frontend to run FlightGear Flight Simulator.
* [http://code.google.com/p/fgcomgui FGComGUI] [http://forum.flightgear.org/viewtopic.php?f=6&t=5746]
* [http://code.google.com/p/fgcomgui FGComGUI] [http://forum.flightgear.org/viewtopic.php?f=6&t=5746]
* [[Airport Diagram Generator]] [http://forum.flightgear.org/viewtopic.php?f=6&t=5377]
* [[Airport Diagram Generator]] [http://forum.flightgear.org/viewtopic.php?f=6&t=5377]
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==== Scenery and Airport Editing ====
==== Scenery and Airport Editing ====
* [[FlightGear Scenery Designer]] ([http://fgsd.sourceforge.net/ Project Site]) is an open source interactive program that allow its user to design custom sceneries for the FlightGear flight simulator project.
* [[TerraGear]] ([http://www.terragear.org TerraGear]) is a collection of open source tools and rendering libraries which can transform publically available GIS data in 3d representations (i.e. 3d models or 3d maps) of the earth for use in real time rendering projects. TerraGear can import 3d data sets such as DEM terrain grids, 2d polygon data sets such as coastlines, city outlines, lake outlines, and 2d raster data sets such as the 1km NAOO land use/land cover data. It also has tools for generating realistic airports, runways, and lighting based on available FAA data. <
* [[TerraGear]] ([http://www.terragear.org TerraGear]) is a collection of open source tools and rendering libraries which can transform publically available GIS data in 3d representations (i.e. 3d models or 3d maps) of the earth for use in real time rendering projects. TerraGear can import 3d data sets such as DEM terrain grids, 2d polygon data sets such as coastlines, city outlines, lake outlines, and 2d raster data sets such as the 1km NAOO land use/land cover data. It also has tools for generating realistic airports, runways, and lighting based on available FAA data. <
** See [[Building Terragear]] for a walkthrough on obtaining a working copy of the TerraGear tools, and [[Using Terragear]] for an outline of the scenery building process.
** See [[Building Terragear]] for a walkthrough on obtaining a working copy of the TerraGear tools, and [[Using Terragear]] for an outline of the scenery building process.

Revision as of 12:58, 29 November 2013

Frontends

Using FlightGear

Mapping Software

  • Atlas (Atlas) aims to produce and display high quality charts of the world for users of FlightGear, an open source flight simulator. This is achieved through two main parts: The map creator (simply called Map) and the Atlas viewer.
  • Kelpie Flight Planner
  • Airport Diagram Generator
  • Flightgear Mapping (fgmapping): Provide a real-time map of flight position in Flightgear. It is based on tiles from Openstreetmap, downloads them in the background, provides navigation aids and runways, allows setting of waypoints and tracks the flight.

Scenery and Airport Editing

  • TerraGear (TerraGear) is a collection of open source tools and rendering libraries which can transform publically available GIS data in 3d representations (i.e. 3d models or 3d maps) of the earth for use in real time rendering projects. TerraGear can import 3d data sets such as DEM terrain grids, 2d polygon data sets such as coastlines, city outlines, lake outlines, and 2d raster data sets such as the 1km NAOO land use/land cover data. It also has tools for generating realistic airports, runways, and lighting based on available FAA data. <
  • Taxidraw (Taxidraw)
  • WorldEditor

General

See also