Status of AI in FlightGear: Difference between revisions

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== AI ATC vs. AI Pilot Interactions ==
== AI ATC vs. AI Pilot Interactions ==
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  |I cannot think of a single C++ modification necessary to come up with a pretty compelling prototype doing scripted ATC/AI interaction.<br/>
Creating such a demo should be between 500-800 lines of code, e.g. by adapting existing sources - and you'd end up with two classes for creating AI pilots/controllers in scripting space.
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=229629#p229629
    |title=<nowiki>Re: Anyone here play FSX?</nowiki>
    |author=<nowiki>Hooray</nowiki>
    |date=<nowiki>Tue Jan 13</nowiki>
  }}
}}
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   |it seems this should already be possible to some extent without any significant changes to the C++ source code, i.e. it should theoretically be possible to drive AI traffic largely by using Nasal scripts (see for example tanker.nas in CVS).<br/>
   |it seems this should already be possible to some extent without any significant changes to the C++ source code, i.e. it should theoretically be possible to drive AI traffic largely by using Nasal scripts (see for example tanker.nas in CVS).<br/>