Status of AI in FlightGear: Difference between revisions

no edit summary
No edit summary
Line 2: Line 2:
{{FGCquote
{{FGCquote
   |
   |
# the built-in AI is extremely simple, and there's no FDM used, and aircraft systems (AP etc) are also not simulated used, the hard-coded AI is agnostic to weather/turbulence<br/>
# the built-in AI is extremely simple, and there's no FDM used, and aircraft systems (Autopilot/Route Manager etc) are also not used, the hard-coded AI is agnostic to weather/turbulence<br/>
# [[bombable]] is bit more advanced, but works around these limitations in scripting space through scripted FDMs and pilots - it would be possible to create a script "bot" (pilot) that actually flies the thing, and that deals with failures.<br/>
# [[bombable]] is bit more advanced, but works around these limitations in scripting space through scripted FDMs and pilots - it would be possible to create a script "bot" (pilot) that actually flies the thing, and that deals with failures.<br/>
# weather/gusts and wind shear should be possible to simulate through "advanced weather" (also scripted)<br/>
# weather/gusts and wind shear should be possible to simulate through "advanced weather" (also scripted)<br/>