Status of AI in FlightGear: Difference between revisions

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   |hat would be great - but you'll probably want to look at tanker.nas for now, and look up the various APIs used there (see the wiki).<br/>
   |That would be great - but you'll probably want to look at tanker.nas for now, and look up the various APIs used there (see the wiki).<br/>
The other examples are a little more involved.<br/>
The other examples are a little more involved.<br/>
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     |author=<nowiki>Hooray</nowiki>
     |author=<nowiki>Hooray</nowiki>
     |date=<nowiki>Thu Sep 19</nowiki>
     |date=<nowiki>Thu Sep 19</nowiki>
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  |If this is all about "bots" controlling aircraft, then you can do this already.<br/>
Take for example a look at another discussion a couple of days ago: [http://flightgear.org/forums/viewtopic.php?f{{=}}5&amp;t{{=}}6807&amp;p{{=}}66463#66463 viewtopic.php?f{{=}}5&amp;t{{=}}6807&amp;p{{=}}66463#66463] (should probably also be moved to the new AI sub forum), where I roughly sketched out how to use Nasal to control an aircraft.<br/>
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So this could then be used to create such "bots" (scripted pilots) for aircraft by using Nasal.
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=70631&sid=87a1bbb8eef0a7421201c0257659a68a#p70631
    |title=<nowiki>Re: AI development (bots) / AI engine</nowiki>
    |author=<nowiki>Hooray</nowiki>
    |date=<nowiki>Sat Mar 20</nowiki>
   }}
   }}
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