The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
|
|
Dobrodošli na razvojni portal
|
|
|
Posetite naš Forum ako ovde nemožete naći ono tražite.
|
|
|
Put a piece of yourself into FlightGear!
|
|
|
|
|
For core developers
|
Visit Category:Core development projects to see a list of currently ongoing projects!
See Category:Developer Plans to see a list of developer plans for the upcoming release.
See request for comments for a list of long-standing issues and challenges affecting FlightGear's evolution and overall development progress (admittedly a little outdated meanwhile).
Help needed:
Creating an integrated Canvas based GUI launcher/package manager ticket #1295:
|
For aircraft, the system supports aircraft dirs, there is the package manager code which works but is currently unused, which can download and extract zipped aircraft. This needs a GUI but thanks to the new reset architecture we can finally build this GUI inside FG - i.e an ‘aircraft chooser’ UI - however I am find building such a UI rather outside my comfort zone. If anyone would like to help in this area, let me know.[1]
— James Turner
|
|
The YASim FDM is looking for a new maintainer:
|
There are some pending merge requests[1] to add some YASim features, but we have an issue that since none of the current C++ developers own, or are experts in YASim, we're reluctant to be the person who merges such changes, and potentially introduces subtle regressions.
Obviously this is chicken-and-egg, since no one can become expert enough in the code to become a maintainer :)
So, I'm more than happy to apply patches *providing* I can be convinced they are sane+reasonable from a pure code perspective (happy to help with that, too,
if people are new to C++), and providing we have some assurance that a representative sample of YASim aircraft are unchanged or improved by the patch.
Suggestions for that means in practice, are most welcome!
Otherwise I worry, given the nature of the solver, we'll keep optimising the solver for some aircraft, and making other existing aircraft worse - until someone tests them, and announced that they're no longer working.[2]
— James Turner
|
|
|
I am still broadly happy to answer questions if posed (as long as I remember enough to come up with a meaningful answer). Just cc: me if you do, because my latencies here are measured in weeks.Bugs can always be fixed. What YASim needs is a maintainer, not really expertise per se. The latter comes from the former.[3]
— Andy Ross
|
|
|
|
|
|
Coding Help Needed! (Updated 11/2013)
|
|
|
|
|
Wanted: interview candidates
|
|
|
Status razvojne riznice
|
Prvi koraci
Kako FlightGear projekat radi
Razvojni Proces · Plan izdanja
Gradjenje FlightGear-a · Git · Gradi server
Property tree · File Formati · Tools of the Trade
|
Opšte
Dugoročni ciljevi · Popularne Ideje · Google Sumiranje koda
Poboljšanja projektne infrastrukture
Poboljšanje realističnosti jedrilica / Realističnost Helikoptera
Osnivanje multiplayer server-a · Expo checklist
|
Letelice
Pravljenje letelice · Model dinamike leta
3D models letelica · Skinovi · Resursi
Soaring instrumentation sdk · Kreiranje instrumenata · Instrumenti zavisni od sistema
Dizajniranje auto-pilota
|
Animacije
Animacija modela · Osvetljenje objekata
Stajni trap · Praćenje animacije
Click panel · Taster / klizač animacija
|
Središte
Lista glavnih programera · Planovi Programera · Projekti
Prvi koraci · Programski resursi · Dodavanje veza skripte
Dodavanje fg komandi · Kreiranje podsistema
Built-in Profiler · Kako da:Priširite Nasal
Kako da:Koristite Property Tree Objekte · Čišćenje koda
FlightGear-Tačke od interesa · Zahtev za komentare
OpenSceneGraph · Poboljšanja sistema rendera
|
Mape
Proceduralno Teksturisanje
Postavljanje objekata · Aerodromski znakovi
Konvertovanje iz X-Plane/MSFS
Napravi aerodorm · Generisanje terena
Interaktivni saobraćaj
|
Nasal skripte
Često postavljana pitanja · Pisanje jednostavnih skripti
Nazal za C++ programere · Promenljive i njihovi tipovi
Nazal Kondicional · Nazal Petlje · Nazal Operatori · In-sim konzole
|
Effects and shaders
Shaders · Project Rembrandt
Shader programming in FlightGear
Best Practices · GLSL resources
|