Sr/FAQ: Difference between revisions

133 bytes removed ,  7 June 2019
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Hvala vam za vaše interesovanje za [[FlightGear]]! Ovaj'''FAQ''' je lista najčešće postavljanih pitanja. Molimo vas ,postavite temu na [http://forum.flightgear.org our forum]ako ne možete ovde pronaći odgovor za svoja pitanja.
Hvala vam za vaše interesovanje za [[FlightGear]]! Ovaj'''FAQ''' je lista najčešće postavljanih pitanja. Molimo vas ,postavite temu na {{forum link|text=our forum}} ako ne možete ovde pronaći odgovor za svoja pitanja.


== Distribucija ==
== Distribucija ==
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Also ensure that you have some implementation of OpenGL with glut support with the appropriate header files. Linux users with nVidia cards should make sure you have the latest drivers from nVidia. Other Linux users make sure you have Mesa3D (http://mesa3d.org/) and your X server installed correctly.  
Also ensure that you have some implementation of OpenGL with glut support with the appropriate header files. Linux users with nVidia cards should make sure you have the latest drivers from nVidia. Other Linux users make sure you have Mesa3D (http://mesa3d.org/) and your X server installed correctly.  


If your problems persist, ask in the [http://forum.flightgear.org FlightGear Forums], on the [[IRC]] or subscribe to our FlightGear-Users [[mailing list]] and let us know what problem you're having.
If your problems persist, ask in the {{forum link|text=FlightGear Forums}}, on the [[IRC]] or subscribe to our FlightGear-Users [[mailing list]] and let us know what problem you're having.


=== What is SimGear, and why do I need it? ===
=== What is SimGear, and why do I need it? ===
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=== Is there support for any military scenarios like dog fighting or bomb dropping? ===
=== Is there support for any military scenarios like dog fighting or bomb dropping? ===
Yes. Check out the [[Bombable]] add on and [http://forum.flightgear.org/viewtopic.php?f=2&t=5742 Bombable's forum thread]. There are also third-party bombing scenarios for the [[A-10]] and other aircraft with armament, like the [[North American OV-10A Bronco]], [[General Dynamics F-16]] and [[F-117 Nighthawk]].
Yes. Check out the [[Bombable]] add on and {{forum link|t=5742|text=Bombable's forum thread}}. There are also third-party bombing scenarios for the [[A-10]] and other aircraft with armament, like the [[North American OV-10A Bronco]], [[General Dynamics F-16]] and [[F-117 Nighthawk]].


=== Flying issues ===  
=== Flying issues ===  
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== Problems ==
== Problems ==
=== X doesn't work / is broken / is wrong / won't run ===
=== X doesn't work / is broken / is wrong / won't run ===
FlightGear is a very complex program. If you need help in general usage of the game you'll find it at the [[Portal:User|User portal]] and at the [http://forum.flightgear.org our forum].
FlightGear is a very complex program. If you need help in general usage of the game you'll find it at the [[Portal:User|User portal]] and at the {{forum link|text=our forum}}.


If your problem is instead software crashes, you're getting errors, etc..., please consider following the indications in [[Troubleshooting problems]].
If your problem is instead software crashes, you're getting errors, etc..., please consider following the indications in [[Troubleshooting problems]].
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   |script_version = 0.37  
   |script_version = 0.37  
   }}</ref><ref>{{cite web
   }}</ref><ref>{{cite web
   |url    =  https://forum.flightgear.org/viewtopic.php?p=217378#p217378
   |url    =  {{forum url|p=217378}}
   |title  =  <nowiki> Encrypted aircraft dynamics </nowiki>  
   |title  =  <nowiki> Encrypted aircraft dynamics </nowiki>  
   |author =  <nowiki> Soitanen </nowiki>  
   |author =  <nowiki> Soitanen </nowiki>  
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Although there may be better ways to store the data than XML if you are unconcerned about human interaction with the data.  I think that making the data human readable/editable is the main point of using XML.  It may be overly verbose but it works and there are standard libraries for reading/parsing XML files so this makes using it for data input fairly simple.  This benefits both FlightGear and JSBSim in terms of limiting the complexity of handling configuration data.  In addition there are a limited number of standardied formats for this type of thing such as JSON and all of those that are human readable/editable have many of the same issues as XML.
Although there may be better ways to store the data than XML if you are unconcerned about human interaction with the data.  I think that making the data human readable/editable is the main point of using XML.  It may be overly verbose but it works and there are standard libraries for reading/parsing XML files so this makes using it for data input fairly simple.  This benefits both FlightGear and JSBSim in terms of limiting the complexity of handling configuration data.  In addition there are a limited number of standardied formats for this type of thing such as JSON and all of those that are human readable/editable have many of the same issues as XML.
Full function FDMs are complex and understanding the XML used to configure a complex FDM is a very minor issue and anyone who actually understands a full function FDM will have very few issues with the XML part of this.<ref>{{cite web
Full function FDMs are complex and understanding the XML used to configure a complex FDM is a very minor issue and anyone who actually understands a full function FDM will have very few issues with the XML part of this.<ref>{{cite web
   |url    =  https://forum.flightgear.org/viewtopic.php?p=217408#p217408
   |url    =  {{forum url|p=217408}}
   |title  =  <nowiki> Re: Encrypted aircraft dynamics </nowiki>  
   |title  =  <nowiki> Re: Encrypted aircraft dynamics </nowiki>  
   |author =  <nowiki> hvengel </nowiki>  
   |author =  <nowiki> hvengel </nowiki>