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Howto:Shader programming in FlightGear

27 bytes removed, 18:58, 12 October 2014
m
A Practical Application in Flightgear: add minor formatting
----------------------{{Note|add pipeline flow here----------------------}}
Files that are directly touched to add this effect (in alphabetical order) include
* preferences.xml* airfield.eff ** inherits properties from terrain-default ** adds program shaders (technique 2) ** fragment airfield-ALS.frag & secondary_lights.frag ** adds uniforms (technique 2)* building.eff ** inherits properties from model-combined-deferred << model-combined ** adds program shaders (technique 4) ** fragment model-ALS-ultra.frag & secondary_lights.frag ** inherits uniforms from model-combined-deferred << model-combined* model-combined.eff ** inherits properties from model-default ** adds program shaders (technique 4) ** fragment model-ALS-ultra.frag & secondary_lights.frag ** adds uniforms (technique 4)* model-default.eff ** adds properties ** adds program shaders (technique 5) * *fragment model-ALS-base.frag & secondary_lights.frag ** adds uniforms (technique 5)* runway.eff ** inherits properties from terrain-default ** adds program shaders (technique 2) ** fragment runway-ALS.frag & secondary_lights.frag ** adds uniforms (technique 2)* terrain-default.eff ** adds properties ** adds program shaders (technique 3) ** fragment terrain-ALS-ultra.frag & secondary_lights.frag ** adds uniforms (technique 3)* tree.eff ** adds properties ** adds program shaders (technique 4 and 5) ** fragment tree-ALS.frag & secondary_lights.frag ** adds uniforms (technique 4 and 5)  --------------more to follow--------------
{{WIP|more to follow}}
[[Category:Howto|Shader Programming in FlightGear]]
[[Category:Shader development]]
[[Category: Core developer documentation]]
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