→Materials: Remove shape-decode
=== Materials ===
Now we need to decode the shapefiles into TerraGear format, which we do with OGR
/Shape Decode. After clicking the "Retrieve shapefiles" button, the list will be populated with the shapefiles from your project's data directory. The GUI will try to assign fitting materials. If a shapefile has no material, you'll need to assign it by hand. Each single shapefile must have a material.
You can delete shapefiles from the list by double-clicking on them. A single click on a material will allow you to edit it; to create custom materials that are not (yet) in materials.xml (do note that FlightGear will apply the default material to those landclasses, untill you create the material in materials.xml!).