Changes

Project Rembrandt

6 bytes added, 23:34, 2 January 2012
Predefined uniforms
!Purpose
|-
|<tt>planesfg_Planes</tt>
|<tt>vec3</tt>
|Used to convert the value of the depth buffer to a depth that can be used to compute the eye space position of the fragment
|-
|<tt>bufferSizefg_BufferSize</tt>
|<tt>vec2</tt>
|Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1]
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