Spawning and controlling AI objects in Nasal

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Revision as of 08:31, 4 October 2011 by Hooray (talk | contribs)
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At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:

Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.