Spawning and controlling AI objects in Nasal: Difference between revisions
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* [http://gitorious.org/fg/fgdata/blobs/master/Nasal/tanker.nas tanker.nas ([[$FG_ROOT]]/Nasal/tanker.nas)] | * [http://gitorious.org/fg/fgdata/blobs/master/Nasal/tanker.nas tanker.nas ([[$FG_ROOT]]/Nasal/tanker.nas)] | ||
* [http://gitorious.org/fg/fgdata/blobs/master/Aircraft/f-14b/Nasal/fox2.nas fox2.nas ([[$FG_ROOT]]/Aircraft/f-14b/Nasal/fox2.nas)] | * [http://gitorious.org/fg/fgdata/blobs/master/Aircraft/f-14b/Nasal/fox2.nas fox2.nas ([[$FG_ROOT]]/Aircraft/f-14b/Nasal/fox2.nas)] | ||
* [http://flightgear.org | * [http://forum.flightgear.org/viewtopic.php?f=6&t=5742&hilit=bombable#p43772 flug's bombable addon] | ||
* http://www.flightgear.org/tours/uas-demo/ [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg33987.html] | * http://www.flightgear.org/tours/uas-demo/ [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg33987.html] | ||
Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects. | Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects. | ||
For more pointers, please check out [http://flightgear.org | For more pointers, please check out [http://forum.flightgear.org/viewtopic.php?f=18&t=14882&p=146643#p146562]. | ||
[[Category:Nasal]] | [[Category:Nasal]] |
Revision as of 19:32, 25 October 2013
At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:
- tanker.nas ($FG_ROOT/Nasal/tanker.nas)
- fox2.nas ($FG_ROOT/Aircraft/f-14b/Nasal/fox2.nas)
- flug's bombable addon
- http://www.flightgear.org/tours/uas-demo/ [1]
Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.
For more pointers, please check out [2].