Spawning and controlling AI objects in Nasal: Difference between revisions

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* [http://gitorious.org/fg/fgdata/blobs/master/Nasal/tanker.nas tanker.nas ([[$FG_ROOT]]/Nasal/tanker.nas)]
* [http://gitorious.org/fg/fgdata/blobs/master/Nasal/tanker.nas tanker.nas ([[$FG_ROOT]]/Nasal/tanker.nas)]
* [http://gitorious.org/fg/fgdata/blobs/master/Aircraft/f-14b/Nasal/fox2.nas fox2.nas ([[$FG_ROOT]]/Aircraft/f-14b/Nasal/fox2.nas)]
* [http://gitorious.org/fg/fgdata/blobs/master/Aircraft/f-14b/Nasal/fox2.nas fox2.nas ([[$FG_ROOT]]/Aircraft/f-14b/Nasal/fox2.nas)]
* [http://flightgear.org/forums/viewtopic.php?f=6&t=5742&hilit=bombable#p43772 flug's bombable addon]
* [http://forum.flightgear.org/viewtopic.php?f=6&t=5742&hilit=bombable#p43772 flug's bombable addon]
* http://www.flightgear.org/tours/uas-demo/ [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg33987.html]
* http://www.flightgear.org/tours/uas-demo/ [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg33987.html]


Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.
Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.


For more pointers, please check out [http://flightgear.org/forums/viewtopic.php?f=18&t=14882&p=146643#p146562].
For more pointers, please check out [http://forum.flightgear.org/viewtopic.php?f=18&t=14882&p=146643#p146562].


[[Category:Nasal]]
[[Category:Nasal]]

Revision as of 19:32, 25 October 2013

At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:

Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.

For more pointers, please check out [2].