Software testing: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
(it'd be a waste to keep something like this hidden in the depths of the devel list archives ... @bugman: this could still use a little review, time permitting (esp. to get rid of 1st person speech) ;-))
 
m (https://sourceforge.net/p/flightgear/mailman/message/36977686/)
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{Note|There’s already the test_suite in flightgear/test_suite using CppUnit, thanks to some hard work by Edward. We need more tests written for it, submissions welcome. (Pick an area of interest)<ref>https://sourceforge.net/p/flightgear/mailman/message/36972720/</ref>}}
a well tested piece of software will have a much lower bug count/load.  An extensive test suite with unit tests, system/functional tests, GUI tests, installer tests, and other categories of tests can significantly help in this regard.<ref>https://sourceforge.net/p/flightgear/mailman/message/36977686/</ref>


There are lots of benefits to writing tests that pass.
There are lots of benefits to writing tests that pass.

Revision as of 14:27, 11 April 2020

This article is a stub. You can help the wiki by expanding it.
Note  There’s already the test_suite in flightgear/test_suite using CppUnit, thanks to some hard work by Edward. We need more tests written for it, submissions welcome. (Pick an area of interest)[1]


a well tested piece of software will have a much lower bug count/load. An extensive test suite with unit tests, system/functional tests, GUI tests, installer tests, and other categories of tests can significantly help in this regard.[2]


There are lots of benefits to writing tests that pass.

Benefits include :

  • Learning! New developers can learn a ton from writing a number of passing tests in the area they are interested in. This is one of the quickest ways to learn about a pre-existing and mature codebase. You have zero worries about breaking things. This is diving in the shallow end.
  • Latent bug uncovering. For every ten tests you write expecting them to pass, one will probably fail. Or at least uncover unexpected behavior that can be improved.
  • Refactoring. If we had 10,000 passing tests (assuming universal test coverage), large scale refactoring of the entire codebase would be quick and reliable. It would enable refactoring on a scale currently unimaginable. I cannot emphasize enough how much of a benefit this would be.
  • Developer turnover. Again if we had 10,000 passing tests (assuming universal test coverage), it would encourage new developers. This is because the fear of breaking something is removed. It is a total safety net. It also would give existing developers peace of mind when a new developer is touching one of the dark parts of FlightGear that no current developer understands (there are plenty of those) .
  • Test suite infrastructure. The more passing tests written, the better the test suite infrastructure will become. We can already do a lot. But the addition of more passing tests will help other test writers.
  • Memory checking. Running a single test through Valgrind is amazing. Running fgfs through Valgrind is close to impossible. Passing tests can be written to catch memory leaks!
  • Low code quality and standards. This is related to the learning point. As long as a test compiles on all OSes without warning, it passes, and Valgrind gives you an ok, it is good enough. You don't need to be a C++ expert to dive into this shallow end of the pool.

So for new developers, just jump in and write any test! It does not need to catch a bug. Do whatever how ever you wish! Just dive in this shallow end and you'll see that the water is not cold [3]


References

References