SketchUp to AC3D exporter: Difference between revisions

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==Development==
==Development==
The script is still in development at the moment. The current progress as of 1 September 2008 is:
The script is still in development at the moment. The current progress as of 12 September 2008 is:


'''Done:'''
'''Done:'''
* Geometry export
* Geometry export
* Texture export
* Texture export (including conversion to .rgb format)


'''Known Issues:'''
'''Known Issues:'''
* Texture scaling on the model may appear wrong, further testing required
* Texture scaling on the model may appear wrong, further testing required
* Texture conversion and export assumes 'native' file paths internally, so may fail if you use a SketchUp file created on a different OS.
* Material properties are guessed, so may appear different from Blender defaults. SketchUp has very limited material controls, so manual editing may be required.


'''To do:'''
'''To do:'''
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[[Category:Scenery enchancement]]
[[Category:Scenery enchancement]]
[[Category:Modelling]]

Revision as of 07:24, 12 September 2008

With the SketchUp to AC3D exporter, developed by James Turner, you're able to export SketchUp models to the .ac fileformat. The script works on both the free version aswell on the pro version.

Development

The script is still in development at the moment. The current progress as of 12 September 2008 is:

Done:

  • Geometry export
  • Texture export (including conversion to .rgb format)

Known Issues:

  • Texture scaling on the model may appear wrong, further testing required
  • Material properties are guessed, so may appear different from Blender defaults. SketchUp has very limited material controls, so manual editing may be required.

To do:

  • Conversion of lat- and longitude locations.

Installation

You can download the script at http://www.goneabitbursar.com/ac3d_export.rb (Right mouseclick > Save as). Place the .rb file into your SketchUp/plugins folder. Now restart SketchUp and the script should be visible through the Plugins > Export to AC3D menu.

For texture format conversion, install ImageMagick:

  • Windows - [1]
  • Mac - for the moment, see [2], but I'll switch to using a simpler solution in the near future