Shader requests: Difference between revisions

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= Open shader requests =
= Open shader requests =
== Flags ==
is it possible to simulate the fluttering of flags in the wind using a shader?
I'd like to place some flags in the scenery for our FSWeekend presentation showing the logo of our sponsor. But attaching a flat surface to a a flagpole looks just to cheap.
See: http://flightgear.org/forums/viewtopic.php?f=47&t=9789


== Contaminated runways and taxiways  (10/2010) ==
== Contaminated runways and taxiways  (10/2010) ==

Revision as of 09:57, 17 November 2010

Please post your shader requests here, so that other people can more easily track what's going on, hopefully avoiding duplicate efforts.


Currently work in progress

Water shader by gral (11/2010)

Please see: http://flightgear.org/forums/viewtopic.php?f=47&t=938

Open shader requests

Flags

is it possible to simulate the fluttering of flags in the wind using a shader? I'd like to place some flags in the scenery for our FSWeekend presentation showing the logo of our sponsor. But attaching a flat surface to a a flagpole looks just to cheap.

See: http://flightgear.org/forums/viewtopic.php?f=47&t=9789

Contaminated runways and taxiways (10/2010)

Ok I have no idea if this is possible, but this idea just came up in my mind: wouldn't it be very cool to apply this shader (actually a similar version of it) to runways and taxiways when it's raining? I know there's not much sunshine when it's raining, but I mean just the light-reflecting idea.

And you could get the visual effect of a wet runway or snow based on weather settings. (http://flightgear.org/forums/viewtopic.php?f=6&t=7383&p=70239#p70254)

See: http://flightgear.org/forums/viewtopic.php?f=47&t=9386&start=120#p1005044

Runway skid marks

It would be interesting to see if and how this mechanism could possibly be used to dynamically place skid marks on runways at runtime, so that landing aircraft can cause their own, new skid marks during touchdown.

See:


Precipitation effects for cockpit windows

Something like this could be very useful for my idea to get a decent rain / snow / ice effect to the cockpit glass with working wipers by simply changing the textures of an overlaying model.

See: http://flightgear.org/forums/viewtopic.php?f=6&t=7383&p=70239