Shader requests: Difference between revisions
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== Contaminated runways and taxiways (10/2010) == | == Contaminated runways and taxiways (10/2010) == | ||
Ok I have no idea if this is possible, but this idea just came up in my mind: wouldn't it be very cool to apply this shader (actually a similar version of it) to runways and taxiways when it's raining? I know there's not much sunshine when it's raining, but I mean just the light-reflecting idea. See: http://flightgear.org/forums/viewtopic.php?f=47&t=9386&start=120# | Ok I have no idea if this is possible, but this idea just came up in my mind: wouldn't it be very cool to apply this shader (actually a similar version of it) to runways and taxiways when it's raining? I know there's not much sunshine when it's raining, but I mean just the light-reflecting idea. | ||
And you could get the visual effect of a wet runway or snow based on weather settings. (http://flightgear.org/forums/viewtopic.php?f=6&t=7383&p=70239#p70254) | |||
See: http://flightgear.org/forums/viewtopic.php?f=47&t=9386&start=120#p1005044 | |||
== Runway skid marks == | == Runway skid marks == | ||
It would be interesting to see if and how this mechanism could possibly be used to dynamically place skid marks on runways at runtime, so that landing aircraft can cause their own, new skid marks during touchdown | It would be interesting to see if and how this mechanism could possibly be used to dynamically place skid marks on runways at runtime, so that landing aircraft can cause their own, new skid marks during touchdown. | ||
See: | |||
* http://flightgear.org/forums/viewtopic.php?f=5&t=2258&hilit=skid+marks&start=15#p30741 | |||
* http://flightgear.org/forums/viewtopic.php?f=6&t=7383&p=70239 | |||
== Precipitation effects for cockpit windows == | |||
Something like this could be very useful for my idea to get a decent rain / snow / ice effect to the cockpit glass with working wipers by simply changing the textures of an overlaying model. | |||
See: | See: http://flightgear.org/forums/viewtopic.php?f=6&t=7383&p=70239 |
Revision as of 09:55, 17 November 2010
Please post your shader requests here, so that other people can more easily track what's going on, hopefully avoiding duplicate efforts.
Currently work in progress
Water shader by gral (11/2010)
Please see: http://flightgear.org/forums/viewtopic.php?f=47&t=938
Open shader requests
Contaminated runways and taxiways (10/2010)
Ok I have no idea if this is possible, but this idea just came up in my mind: wouldn't it be very cool to apply this shader (actually a similar version of it) to runways and taxiways when it's raining? I know there's not much sunshine when it's raining, but I mean just the light-reflecting idea.
And you could get the visual effect of a wet runway or snow based on weather settings. (http://flightgear.org/forums/viewtopic.php?f=6&t=7383&p=70239#p70254)
See: http://flightgear.org/forums/viewtopic.php?f=47&t=9386&start=120#p1005044
Runway skid marks
It would be interesting to see if and how this mechanism could possibly be used to dynamically place skid marks on runways at runtime, so that landing aircraft can cause their own, new skid marks during touchdown.
See:
- http://flightgear.org/forums/viewtopic.php?f=5&t=2258&hilit=skid+marks&start=15#p30741
- http://flightgear.org/forums/viewtopic.php?f=6&t=7383&p=70239
Precipitation effects for cockpit windows
Something like this could be very useful for my idea to get a decent rain / snow / ice effect to the cockpit glass with working wipers by simply changing the textures of an overlaying model.
See: http://flightgear.org/forums/viewtopic.php?f=6&t=7383&p=70239