Shader Coding - Best Practices: Difference between revisions
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(http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html) |
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{{WIP|Will be based on: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html}} | {{WIP|Will be based on: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html}} | ||
== Fragment Shaders == | |||
{{Note|To check if your shader is working, add this as the last line, it should turn all pixels black: | |||
<syntaxhighlight lang="glsl"> | |||
gl_FragColor = vec4 (0.0,0.0,0.0,1.0); | |||
</syntaxhighlight> | |||
}} |
Revision as of 13:06, 22 February 2014
Work in progress This article or section will be worked on in the upcoming hours or days. Note: Will be based on: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html See history for the latest developments. |
Fragment Shaders
Note To check if your shader is working, add this as the last line, it should turn all pixels black:
gl_FragColor = vec4 (0.0,0.0,0.0,1.0);
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