Shader Coding - Best Practices: Difference between revisions

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(http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html)
 
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{{WIP|Will be based on: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html}}
{{WIP|Will be based on: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html}}
== Fragment Shaders ==
{{Note|To check if your shader is working, add this as the last line, it should turn all pixels black:
<syntaxhighlight lang="glsl">
gl_FragColor = vec4 (0.0,0.0,0.0,1.0);
</syntaxhighlight>
}}

Revision as of 13:06, 22 February 2014

WIP.png Work in progress
This article or section will be worked on in the upcoming hours or days.
Note: Will be based on: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html
See history for the latest developments.

Fragment Shaders

Note  To check if your shader is working, add this as the last line, it should turn all pixels black:
gl_FragColor = vec4 (0.0,0.0,0.0,1.0);