Shader Coding - Best Practices: Difference between revisions

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<syntaxhighlight lang="glsl">
<syntaxhighlight lang="glsl">
gl_FragColor = vec4 (0.0,0.0,0.0,1.0);
gl_FragColor = vec4 (0.0,0.0,0.0,1.0);
</syntaxhighlight>
}}
{{Note|This is how you can make a pixel darker:
<syntaxhighlight lang="glsl">
gl_FragColor = color * 0.5;
</syntaxhighlight>
</syntaxhighlight>
}}
}}