Shader Coding - Best Practices: Difference between revisions

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{{WIP|Will be based on: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html}}
{{WIP|Will be based on: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg35934.html}}
== Vertex Shaders ==
{{Note|For testing purposes, you can use a simple pass-through vertex shader:
<syntaxhighlight lang="glsl">
#version 120
void main(void) {
        gl_Position = ftransform();
}
</syntaxhighlight>
}}


== Fragment Shaders ==
== Fragment Shaders ==