Scenery Development Resources: Difference between revisions
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= FlightGear Landcover Database Mapserver = | = FlightGear Landcover Database Mapserver = | ||
* [http://mapserver.flightgear.org/ Mapserver Home] | * [http://mapserver.flightgear.org/ Mapserver Home] (dead link) | ||
* [http://mapserver.flightgear.org/download.psp Download Shapefiles] | * [http://mapserver.flightgear.org/download.psp Download Shapefiles] (dead link) | ||
= Other GIS Data links = | = Other GIS Data links = |
Revision as of 19:08, 12 January 2016
This article is a stub. You can help the wiki by expanding it. |
This is meant to become a list of resources related to developing scenery for FlightGear, you can help improve and maintain this page by adding and updating contents.
Textures
- Image After - Tons of textures we may use for our GPL work. See here for more details.
- BurningWell - Public domain textures.
- OpenGameArt - Collection of images which has different licenses that is specified per image. Pay attention!
Tools
- Quantum GIS
- GRASS GIS Geographic Resources Analysis Support System
- GDAL/OGR Geospatial Data Abstraction Library
FlightGear Landcover Database Mapserver
- Mapserver Home (dead link)
- Download Shapefiles (dead link)
Other GIS Data links
(Please note that "free" data does not mean GNU/GPL. If you want to release your scenery under GPL/GNU you have to verify the licences.)