Scenery Development Resources: Difference between revisions

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m (Update OSGeo URL's)
(Added new textures source. Thanks popolon for the link!)
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* [http://www.imageafter.com Image After] - Tons of textures we may use for our GPL work. See [http://dvm.zapto.org:8080/~dvanmosselbeen/fgfs/image_after_license_request.jpg here for more details].
* [http://www.imageafter.com Image After] - Tons of textures we may use for our GPL work. See [http://dvm.zapto.org:8080/~dvanmosselbeen/fgfs/image_after_license_request.jpg here for more details].
* [http://www.burningwell.org BurningWell] - Public domain textures.
* [http://www.burningwell.org BurningWell] - Public domain textures.
* [http://opengameart.org OpenGameArt] - Collection of images which has different licenses that is specified per image. Pay attention!


= Tools =
= Tools =

Revision as of 19:09, 14 June 2012

This article is a stub. You can help the wiki by expanding it.

This is meant to become a list of resources related to developing scenery for FlightGear, you can help improve and maintain this page by adding and updating contents.

Textures

Tools

FlightGear Landcover Database Mapserver

Other GIS Data links

(Please note that "free" data does not mean GNU/GPL. If you want to release your scenery under GPL/GNU you have to verify the licences.)