Scenery Development Resources: Difference between revisions
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Martin.spott (talk | contribs) m (Update OSGeo URL's) |
(Added new textures source. Thanks popolon for the link!) |
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* [http://www.imageafter.com Image After] - Tons of textures we may use for our GPL work. See [http://dvm.zapto.org:8080/~dvanmosselbeen/fgfs/image_after_license_request.jpg here for more details]. | * [http://www.imageafter.com Image After] - Tons of textures we may use for our GPL work. See [http://dvm.zapto.org:8080/~dvanmosselbeen/fgfs/image_after_license_request.jpg here for more details]. | ||
* [http://www.burningwell.org BurningWell] - Public domain textures. | * [http://www.burningwell.org BurningWell] - Public domain textures. | ||
* [http://opengameart.org OpenGameArt] - Collection of images which has different licenses that is specified per image. Pay attention! | |||
= Tools = | = Tools = |
Revision as of 19:09, 14 June 2012
This article is a stub. You can help the wiki by expanding it. |
This is meant to become a list of resources related to developing scenery for FlightGear, you can help improve and maintain this page by adding and updating contents.
Textures
- Image After - Tons of textures we may use for our GPL work. See here for more details.
- BurningWell - Public domain textures.
- OpenGameArt - Collection of images which has different licenses that is specified per image. Pay attention!
Tools
- Quantum GIS
- GRASS GIS Geographic Resources Analysis Support System
- GDAL/OGR Geospatial Data Abstraction Library
FlightGear Landcover Database Mapserver
Other GIS Data links
(Please note that "free" data does not mean GNU/GPL. If you want to release your scenery under GPL/GNU you have to verify the licences.)