Road Traffic: Difference between revisions

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(Created page with " {{See also|Traffic Shader}} {{Infobox subsystem |name = Road Traffic |started = 01/2018 |description = Property Rule based Road Traffic |status = Under...")
 
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{{See also|Traffic Shader}}
{{See also|Traffic Shader}}
{{Infobox subsystem
{{Infobox subsystem
|name        = Road Traffic
|name        = Road Traffic
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|developers  = {{Usr|Marius A}}
|developers  = {{Usr|Marius A}}
}}
}}


Marius_A is is sharing preliminary results of is attempt to make ''Property rule'' driven road traffic. Video shows 1190 vehicles.
Marius_A is is sharing preliminary results of is attempt to make ''Property rule'' driven road traffic. Video shows 1190 vehicles.
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   |script_version = 0.36  
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{{#ev:youtube|JYaoBAJ1ESU}}
{{#ev:youtube|JYaoBAJ1ESU}}


 
[[Category:Scenery]]
== Related ==
{{Appendix}}

Latest revision as of 11:24, 20 August 2019

Road Traffic
Started in 01/2018
Description Property Rule based Road Traffic
Contributor(s) Marius A
Status Under active development as of 01/2018

Marius_A is is sharing preliminary results of is attempt to make Property rule driven road traffic. Video shows 1190 vehicles.

Latitude, longitude, elevation and heading for each car is calculated using interpolation tables. Property rule filter definition file is (pre)generated by Nasal script. Way-points are currently extracted from ufo-model-export file. Marius_A is planning on making this as an add-on with tools to generate custom traffic.[1]

  1. Marius_A  (Jan 25th, 2018).  Property rule based road traffic .