Road Traffic: Difference between revisions
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(Created page with " {{See also|Traffic Shader}} {{Infobox subsystem |name = Road Traffic |started = 01/2018 |description = Property Rule based Road Traffic |status = Under...") |
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{{See also|Traffic Shader}} | {{See also|Traffic Shader}} | ||
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|developers = {{Usr|Marius A}} | |developers = {{Usr|Marius A}} | ||
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Marius_A is is sharing preliminary results of is attempt to make ''Property rule'' driven road traffic. Video shows 1190 vehicles. | Marius_A is is sharing preliminary results of is attempt to make ''Property rule'' driven road traffic. Video shows 1190 vehicles. | ||
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{{#ev:youtube|JYaoBAJ1ESU}} | {{#ev:youtube|JYaoBAJ1ESU}} | ||
[[Category:Scenery]] | |||
Latest revision as of 11:24, 20 August 2019
See also Traffic Shader.
Started in | 01/2018 |
---|---|
Description | Property Rule based Road Traffic |
Contributor(s) | Marius A |
Status | Under active development as of 01/2018 |
Marius_A is is sharing preliminary results of is attempt to make Property rule driven road traffic. Video shows 1190 vehicles.
Latitude, longitude, elevation and heading for each car is calculated using interpolation tables. Property rule filter definition file is (pre)generated by Nasal script. Way-points are currently extracted from ufo-model-export file. Marius_A is planning on making this as an add-on with tools to generate custom traffic.[1]
- ↑ Marius_A (Jan 25th, 2018). Property rule based road traffic .