Release plan: Difference between revisions

(→‎2.10: http://flightgear.org/forums/viewtopic.php?f=45&t=19633&p=180879#p180879)
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** texture compression should be disabled by default [http://flightgear.org/forums/viewtopic.php?f=37&p=177568#p175123] [http://flightgear.org/forums/viewtopic.php?f=37&t=18964&p=177904#p177902] [http://flightgear.org/forums/viewtopic.php?f=17&t=19229&p=177984#p177983] [http://flightgear.org/forums/viewtopic.php?f=37&t=18921&p=178307#p178307] [http://flightgear.org/forums/viewtopic.php?f=37&t=19516&p=180051#p180049]
** texture compression should be disabled by default [http://flightgear.org/forums/viewtopic.php?f=37&p=177568#p175123] [http://flightgear.org/forums/viewtopic.php?f=37&t=18964&p=177904#p177902] [http://flightgear.org/forums/viewtopic.php?f=17&t=19229&p=177984#p177983] [http://flightgear.org/forums/viewtopic.php?f=37&t=18921&p=178307#p178307] [http://flightgear.org/forums/viewtopic.php?f=37&t=19516&p=180051#p180049]
** {{Thumbs up}} lowering the default shader level to 1 improved compatibility for older/underpowered systems [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39189.html]
** {{Thumbs up}} lowering the default shader level to 1 improved compatibility for older/underpowered systems [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39189.html]
** but there were still '''many''' users reporting issues like crashes/segfaults during startup, that seemed affected by changing graphics settings [http://flightgear.org/forums/viewtopic.php?f=17&t=19670&p=181035#p181033]
** we should make sure that the default shader level (and related shaders!) works for all common setups, including ATI/AMD cards (Mac!) and Intel GPUs
** we should make sure that the default shader level (and related shaders!) works for all common setups, including ATI/AMD cards (Mac!) and Intel GPUs
** GLSL shaders and effects should be treated like core code, and should be tested on different platforms before being enabled by default (i.e. signed-off by people using NVIDIA, ATI/AMD, Intel) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39120.html]
** GLSL shaders and effects should be treated like core code, and should be tested on different platforms before being enabled by default (i.e. signed-off by people using NVIDIA, ATI/AMD, Intel) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39120.html]