Release plan: Difference between revisions

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* GLSL shaders and effects should be treated like core code, and should be tested on different platforms (NVIDIA, ATI/AMD, Intel) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39120.html]
* GLSL shaders and effects should be treated like core code, and should be tested on different platforms (NVIDIA, ATI/AMD, Intel) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39120.html]
* New/updated Nasal scripts contributed to the base package should be checked to properly support important features like simulator reset, this also applies to Nasal scripts used by aircraft [https://code.google.com/p/flightgear-bugs/issues/detail?id=956]
* New/updated Nasal scripts contributed to the base package should be checked to properly support important features like simulator reset, this also applies to Nasal scripts used by aircraft [https://code.google.com/p/flightgear-bugs/issues/detail?id=956]
* there were a number of navcache/SQLite related issues reported via the issue tracker and the forum/devel list [https://code.google.com/p/flightgear-bugs/issues/detail?id=894]


==== 2.8 ====
==== 2.8 ====