Reaching for the stars

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Revision as of 20:49, 12 January 2016 by Hooray (talk | contribs) (→‎Background)
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Background

Cquote1.png The code I'm looking at is a few of the key parts of what needs to be adapted for landing on the moon! The ephemeris code, the lighting code, and the osg scene set up in the FG renderer. I was thinking of exactly what needs to be done for a moon landing (or orbit) as I was looking at all of this.
— bugman (Dec 17th, 2015). Re: Implementing moonlight (or not).
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Prototyping

Cquote1.png Earthview]]

The basic idea being to encapsulate a light source, and LOD nodes for different ranges/visibility and texture sheets, in conjunction with effects/shaders that are to be applied. This would be in line with how many other features in FlightGear started out being hard-coded, were then moved to become property-configurable, and finally become fully instantiable/modifiable at run-time (AI traffic, models, Canvas, camera views)


— Hooray (Dec 17th, 2015). Re: Implementing moonlight (or not).
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