Reaching for the stars: Difference between revisions

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== Background ==
== Background ==
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|1= We do pretty well within the Earth atmosphere, and appear to be able to do orbital flight around Earth very nicely, too. Mars and the Moon will be future projects - it shouldn't take too much work to do that. Red Canyon Software has already made a Mars airplane simulator using JSBSim some years ago.
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=132302#p132302
  | title  = <nowiki>Re: Vostok-1</nowiki>
  | author = <nowiki>jonsberndt</nowiki>
  | date  = Aug 6th, 2011
  | added  = Aug 6th, 2011
  | script_version = 0.23
  }}
}}
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|1= rendering stuff in space is really easy the Celestia way - we can add as many textured spheres as we like. Planetary positions are tabulated, we can simply use these tables to look where to put them at any given time. I suppose even using our default engine to define moon landing sites is not a substantial issue, I am fairly sure once we can get into a Moon orbit that people can be persuaded to allow to re-center the default terrain and to use Moon textured landclasses.
|1= rendering stuff in space is really easy the Celestia way - we can add as many textured spheres as we like. Planetary positions are tabulated, we can simply use these tables to look where to put them at any given time. I suppose even using our default engine to define moon landing sites is not a substantial issue, I am fairly sure once we can get into a Moon orbit that people can be persuaded to allow to re-center the default terrain and to use Moon textured landclasses.