Ramp Marshall: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Stub}}
= Ramp Marshall =


== Independant Ramp Marshall ==
A '''Ramp Marshall''' is a person who guides aircraft using hand (and wand) signals at a parking ramp. This new feature is now available on a more generalized scale in FlightGear. Until this gets merged into the fgdata repository, you can get this from omega95's fgdata clone or the new Singapore Scenery development.


Omega95 has been working on a [[Nasal]]-based Ramp Marshall script. That was a prototype only to test the general script and the animations. He's now working on a larger system similar to the [[Howto:Animated jetways|animated jetways]] to generalize this and make the animations independant.  
Currently, support can be added to airports with the ufo but soon, ramp marshalls will be added automatically if a parking spot's flag is set to enable it. This will integrate FlightGear parking positions, ramp marshalls and other features that might come up related to parking ramps or gates.
 
These are videos of the first prototype of the ramp marshall.


{{#ev:youtube | c_KEbyv_h5A}} {{#ev:youtube | Hz4WU8nsdls}}
{{#ev:youtube | c_KEbyv_h5A}} {{#ev:youtube | Hz4WU8nsdls}}
= Adding Ramp Marshall Support =


== Adding Ramp Marshall Compatibility to Aircraft ==
== Adding Ramp Marshall Compatibility to Aircraft ==
Line 11: Line 15:
It's actually very simple to add ramp marshall compatibility to an aircraft, the only file required to be edited is the aircraft's '''-set.xml''' file. (or common xml file for aircraft groups) The user is still required to use some kind of 3D modeling program to get the position.
It's actually very simple to add ramp marshall compatibility to an aircraft, the only file required to be edited is the aircraft's '''-set.xml''' file. (or common xml file for aircraft groups) The user is still required to use some kind of 3D modeling program to get the position.


[[File:A330-200 Ramp Marshall Compatibility - getting position with ac3D.png|framed|left|Demonstrating how to get x-position of nose gear with ac3D for ramp marshall compatibility.]]
1. Open the Aircraft's model file (containing the gears) with a 3D modeling program and get the '''x''' position of the bottom of the nose gear. (Or the position you want to rest at the ramp)


1. Open the Aircraft's model file (containing the gears) with a 3D modeling program and get the '''x''' position of the bottom of the nose gear. (Or the position you want to rest at the ramp)
[[File:A330-200 Ramp Marshall Compatibility - getting position with ac3D.png]]


2. Add the following code within the '''<sim> ... <model> ... </model></sim>''' tags in the aircraft's '''-set.xml''' file. (or common xml file for aircraft groups)
2. Add the following code within the '''<sim> ... <model> ... </model></sim>''' tags in the aircraft's '''-set.xml''' file. (or common xml file for aircraft groups)
Line 31: Line 35:


This should be all! The ramp marshall should be able to ''recognize'' the aircraft and guide it to the right position at the ramp!
This should be all! The ramp marshall should be able to ''recognize'' the aircraft and guide it to the right position at the ramp!
= Contributing to the Module =
== Teach the Ramp Marshall new signals ==
{{WIP}}
== Using dfferent models or textures ==
{{WIP}}
= Further development =
== Visual Docking Guidance System ==
{{WIP}}
== External Links ==
* https://gitorious.org/~omega95/fg/omega95s-fgdata
* http://flightgear.org/forums/viewtopic.php?f=30&t=20572
* https://gitorious.org/fg-singapore-scenery


== Related ==
== Related ==
* http://flightgear.org/forums/viewtopic.php?f=30&t=20572
* http://flightgear.org/forums/viewtopic.php?f=30&t=20572
[[Category:Scenery]]
[[Category:Scenery enhancement]]

Revision as of 15:25, 7 August 2013

Ramp Marshall

A Ramp Marshall is a person who guides aircraft using hand (and wand) signals at a parking ramp. This new feature is now available on a more generalized scale in FlightGear. Until this gets merged into the fgdata repository, you can get this from omega95's fgdata clone or the new Singapore Scenery development.

Currently, support can be added to airports with the ufo but soon, ramp marshalls will be added automatically if a parking spot's flag is set to enable it. This will integrate FlightGear parking positions, ramp marshalls and other features that might come up related to parking ramps or gates.

These are videos of the first prototype of the ramp marshall.

Adding Ramp Marshall Support

Adding Ramp Marshall Compatibility to Aircraft

It's actually very simple to add ramp marshall compatibility to an aircraft, the only file required to be edited is the aircraft's -set.xml file. (or common xml file for aircraft groups) The user is still required to use some kind of 3D modeling program to get the position.

1. Open the Aircraft's model file (containing the gears) with a 3D modeling program and get the x position of the bottom of the nose gear. (Or the position you want to rest at the ramp)

A330-200 Ramp Marshall Compatibility - getting position with ac3D.png

2. Add the following code within the <sim> ... <model> ... </model></sim> tags in the aircraft's -set.xml file. (or common xml file for aircraft groups)

<ramp>
    <x-m type="float">-15.9664</x-m>
    <class type="string">2</class>
</ramp>

The x position from the 3D model is in the <x-m> tag and the aircraft class is in the <class> tag. With the current models, the aircraft classes are as follows -

  • 0 - 747s, 777-300s, A340s, A380s
  • 1 - 777-300s, A330-300s, 787s
  • 2 - A330-200s, 757s, 767s
  • 3 - A320s (includes A318s, A319s and A321s), 737s and other aircraft in general. This works for CRJs, E-jets etc.

This should be all! The ramp marshall should be able to recognize the aircraft and guide it to the right position at the ramp!

Contributing to the Module

Teach the Ramp Marshall new signals

WIP.png Work in progress
This article or section will be worked on in the upcoming hours or days.
See history for the latest developments.

Using dfferent models or textures

WIP.png Work in progress
This article or section will be worked on in the upcoming hours or days.
See history for the latest developments.

Further development

Visual Docking Guidance System

WIP.png Work in progress
This article or section will be worked on in the upcoming hours or days.
See history for the latest developments.

External Links

Related