Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Project Rembrandt

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Revision as of 03:01, 18 December 2011 by Fredb (Talk | contribs)

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Why this name ?

Rembrandt was a dutch painter living in 17th century, famous as one of the master of chiaroscuro.

This project is about changing the way FlightGear renders lights, shadows and shades, and aims at making Rembrandt painting style possible in FG.

What is it

The idea driving the project is to implement deferred rendering inside FlightGear. From the beginning FlightGear had a forward renderer that tries to render all properties of an object in one pass (shading, lighting, fog, ...), making difficult to render more sophisticated shading (see the 'Uber-shader') because one have to take into account all aspect of the rendering equation.

On the contrary, deferred rendering is about separating operations in simplified stages and collect the intermediary results in hidden buffers that can be used by the next stage.