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== Initial TODO List == | == Initial TODO List == | ||
*Avoid to redraw opaque objects in the light pass. Involve OSG node mask no properly initialized. | |||
*<del>Fix shadow rendering when using multi threading in OSG</del> | *<del>Fix shadow rendering when using multi threading in OSG</del> | ||
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>) | *<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>) |
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