Project Rembrandt: Difference between revisions

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==== Buffers ====
A buffer is a texture used as a storage area in the GPU. It's size is usually a multiple of the screen size, but fixed size is supported (typical for shadow map). The description of a buffer is described below :
A buffer is a texture used as a storage area in the GPU. It's size is usually a multiple of the screen size, but fixed size is supported (typical for shadow map). The description of a buffer is described below :


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==== Stages ====
A stage is an unit of rendering to a group of buffer. Most stages are predefined and their type is not free. When a type is not specified, the name is used. Stage types are :
A stage is an unit of rendering to a group of buffer. Most stages are predefined and their type is not free. When a type is not specified, the name is used. Stage types are :
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