Project Rembrandt: Difference between revisions

Line 69: Line 69:
|<tt>view</tt>
|<tt>view</tt>
|<tt>mat4</tt>
|<tt>mat4</tt>
|In fullscreen pass only, view matrix used to compute the screen position to view direction
|In fullscreen pass only, view matrix used to transform the screen position to view direction
|-
|-
|<tt>viewInverse</tt>
|<tt>viewInverse</tt>
|<tt>mat4</tt>
|<tt>mat4</tt>
|In fullscreen pass only, view matrix inverse used to compute the screen position to view direction
|In fullscreen pass only, view matrix inverse used to transform the screen position to view direction
|-
|-
|<tt>projInverse</tt>
|<tt>projInverse</tt>
|<tt>mat4</tt>
|<tt>mat4</tt>
|In fullscreen pass only, projection matrix inverse used to compute the screen position to view direction
|In fullscreen pass only, projection matrix inverse used to transform the screen position to view direction
|-
|-
|<tt>fg_Planes</tt>
|<tt>fg_Planes</tt>
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