Project Rembrandt: Difference between revisions

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== Guidelines for shader writers ==
== Guidelines for shader writers ==
=== Predefined uniforms ===
=== Predefined uniforms ===
These glsl uniforms don't need to be declared in the effect file.
{|border="1" cellspacing="0" cellpadding="2"
{|border="1" cellspacing="0" cellpadding="2"
!Name
!Name
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|Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1]
|Dimensions of the buffer, used to convert gl_FragCoord into the range [0..1][0..1]
|}
|}
They still have to be declared in the fragment or the vertex shader to be used.


=== Geometry Stage ===
=== Geometry Stage ===
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