Project Rembrandt: Difference between revisions

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*<del>Use effect system instead of hard-coded shaders</del>
*<del>Use effect system instead of hard-coded shaders</del>
*Convert existing shaders to deferred rendering
*Convert existing shaders to deferred rendering
**Modify shadows to allow multiple casters (limited list)
*Modify shadows to allow multiple casters (limited list)
**Implement a priority list of light sources, based on priority and distance from the viewer
**Implement a priority list of light sources, based on priority and distance from the viewer
**<del>Add new animation to link a light source to a model</del> <del>(need to provide point light animation duplicating spot light)</del> (done)
**<del>Add new animation to link a light source to a model</del> <del>(need to provide point light animation duplicating spot light)</del> (done)
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