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*<del>Use effect system instead of hard-coded shaders</del> | *<del>Use effect system instead of hard-coded shaders</del> | ||
*Convert existing shaders to deferred rendering | *Convert existing shaders to deferred rendering | ||
*Modify shadows to allow multiple casters (limited list) | |||
**Implement a priority list of light sources, based on priority and distance from the viewer | **Implement a priority list of light sources, based on priority and distance from the viewer | ||
**<del>Add new animation to link a light source to a model</del> <del>(need to provide point light animation duplicating spot light)</del> (done) | **<del>Add new animation to link a light source to a model</del> <del>(need to provide point light animation duplicating spot light)</del> (done) |
edits