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edits
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*Implement Cascaded Shadow Map (need to be optimized - frustum calculation <del>and night</del>) | *Implement Cascaded Shadow Map (need to be optimized - frustum calculation <del>and night</del>) | ||
*Honor <noshadow> animation directive | *Honor <noshadow> animation directive | ||
*Test multi-screen | |||
*Restore splashscreen | |||
*<del>Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)</del> (OK - needs model contribution) | *<del>Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)</del> (OK - needs model contribution) | ||
*<del>Add spotlights as animations (nearly finished)</del> | *<del>Add spotlights as animations (nearly finished)</del> |
edits