Project Rembrandt: Difference between revisions

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== TODO List ==
== TODO List ==
*Implement Cascaded Shadow Map
*Implement Cascaded Shadow Map (in progress)
*Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)
*Use effect system instead of hard-coded shaders
*Use effect system instead of hard-coded shaders
*Convert existing shaders to deferred rendering
*Convert existing shaders to deferred rendering
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**Implement a priority list of light sources, based on priority and distance from the viewer
**Implement a priority list of light sources, based on priority and distance from the viewer
**Add new animation to link a light source to a model
**Add new animation to link a light source to a model
*Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage)
*Tidy up the architecture
*Tidy up the architecture
*Restore depth partitioning using depth ranges
*Restore depth partitioning using depth ranges
*Restore stereo and other options currently available in CameraGroup
*Restore stereo and other options currently available in CameraGroup
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