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In FG, we end the rendering pipeline by displaying the [[Menubar|GUI]] and the [[HUD]]. | In FG, we end the rendering pipeline by displaying the [[Menubar|GUI]] and the [[HUD]]. | ||
All these stages are more precisely described | All these stages are more precisely described in this [http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf tutorial] that is the basis of the current code, with some addition and modifications. | ||
== Caveats == | == Caveats == |
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