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If opaque surface need to have special effect, for example to apply bump mapping, this effect should use the "RenderBin" bin, or the rendering hint set to "opaque", and the G-buffer needs to be initialized correctly in the Geometry stage. | If opaque surface need to have special effect, for example to apply bump mapping, this effect should use the "RenderBin" bin, or the rendering hint set to "opaque", and the G-buffer needs to be initialized correctly in the Geometry stage. | ||
=== Making sure that all geometry will cast shadow === | |||
=== Adding lights to a model === | === Adding lights to a model === |
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