269
edits
Line 826: | Line 826: | ||
*Move effect of cloud coverage from water shader to sunlight shader | *Move effect of cloud coverage from water shader to sunlight shader | ||
*Allow light masks using textures | *Allow light masks using textures | ||
* | *Use stencil double-sided operations to limit the depth of light volumes. Use depth clamp to ensure front faces are always rendered even if the camera is enclosed in the light volume. | ||
=== Long term ideas (unsorted) === | === Long term ideas (unsorted) === |
edits