269
edits
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*Move effect of cloud coverage from water shader to sunlight shader | *Move effect of cloud coverage from water shader to sunlight shader | ||
*Allow light masks using textures | *Allow light masks using textures | ||
*Render light volumes with back face culling and depth clamp instead of front face culling, and don't light pixels in | *Render light volumes with back face culling and depth clamp instead of front face culling, and don't light pixels in front of the light volume. | ||
=== Long term ideas (unsorted) === | === Long term ideas (unsorted) === |
edits