Project Rembrandt: Difference between revisions

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== Initial TODO List ==
== Initial TODO List ==
*Avoid to redraw opaque objects in the light pass. Involve OSG node mask no properly initialized.
*<del>Fix shadow rendering when using multi threading in OSG</del>
*<del>Fix shadow rendering when using multi threading in OSG</del>
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>)
*<del>Implement Cascaded Shadow Map (need to be optimized - frustum calculation and night</del>)
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