269
edits
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**Modify shadows to allow multiple casters (limited list) | **Modify shadows to allow multiple casters (limited list) | ||
**Implement a priority list of light sources, based on priority and distance from the viewer | **Implement a priority list of light sources, based on priority and distance from the viewer | ||
**<del>Add new animation to link a light source to a model</del> (need to provide point light animation duplicating spot light) | **<del>Add new animation to link a light source to a model</del> <del>(need to provide point light animation duplicating spot light)</del> (done) | ||
*<del>Tidy up the architecture</del> (done) | *<del>Tidy up the architecture</del> (done) | ||
*Restore depth partitioning using depth ranges | *Restore depth partitioning using depth ranges |
edits