Project Rembrandt: Difference between revisions

(→‎Caveats: grmr)
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|<tt>mat4</tt>
|<tt>mat4</tt>
|In fullscreen pass only, projection matrix inverse used to transform the screen position to view direction
|In fullscreen pass only, projection matrix inverse used to transform the screen position to view direction
|-
|<tt>fg_CameraPositionCart</tt>
|<tt>vec3</tt>
|Position of the camera in world space, expressed in cartesian coordinates
|-
|<tt>fg_CameraPositionGeod</tt>
|<tt>vec3</tt>
|Position of the camera in world space, expressed in geodesic coordinates (longitude in radians, latitude in radians, elevation in meters)
|-
|-
|<tt>fg_SunAmbientColor</tt>
|<tt>fg_SunAmbientColor</tt>
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