Project Rembrandt: Difference between revisions

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== "Merge in next" TODO List ==
== "Merge in next" TODO List ==
*Design and implement a configurable pipeline
*<del>Design and implement a configurable pipeline</del> (done)
*Implement lightfield shader
*Implement lightfield shader


== Gallery ==
== Gallery ==
{{#ev:youtube|PXHhtQb5yzc}} {{#ev:youtube|peEzEapavkg}} {{#ev:youtube|RIetPh8iJXk}} {{#ev:youtube|oaNFrxgQY1c}} {{#ev:youtube|8xGzy12hlis}} {{#ev:youtube|ZyuHBlm3xXU}} {{#ev:youtube|RgH9GZRukOI}} {{#ev:youtube|UQvbHnBkpaM}} {{#ev:youtube|v02phoOqWHE}}{{#ev:youtube|dlSo4sBa7Nk}}
{{#ev:youtube|PXHhtQb5yzc}} {{#ev:youtube|peEzEapavkg}} {{#ev:youtube|RIetPh8iJXk}} {{#ev:youtube|oaNFrxgQY1c}} {{#ev:youtube|8xGzy12hlis}} {{#ev:youtube|ZyuHBlm3xXU}} {{#ev:youtube|RgH9GZRukOI}} {{#ev:youtube|UQvbHnBkpaM}} {{#ev:youtube|v02phoOqWHE}}{{#ev:youtube|dlSo4sBa7Nk}}
== Model modification log ==
;c172p
:Add an effect to the propeller disk (object Propeller.Fast) to put it in a transparent bin
;Models/Airport/apt-light.xml & Models/Airport/apt-light-ba.ac
:Add a spot light animation and a light volume
;Scenery/Objects/w130n30/w123n37/942050.stg
:Change KSFO_light.xml to apt-light.xml
;Aircraft/followme/Models/followme.xml & .ac
:Add light volumes and spotlight animations for headlights
== Effect/Shader modification log ==
;Default shaders
:render to the G-buffer
;Urban effect
:render to the G-buffer
;Spot light effect
:new effect to render spot lights from the animation file
;model-transparent
:new effect to classify transparent surfaces (those that are not bound to the glass shader or other shader that use explicitly the transparent bin )


{{Appendix|all|
{{Appendix|all|
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